Beginnings

Screenshot of a retro-style video game in grayscale. In the center of the screen is a small pixel sprite depicting a young woman with her hair in space buns. She's holding a sword and a shield. She's standing outside on an overworld map portraying a bay. The sea is to her south; mountains bound the north and east. The land is covered with alternating swaths of forest and plains. A river winds along the southwest corner of the screen. Slightly northeast of the heroine is a little town and castle on the border of the woods. Farther away, to the northwest, a cave opens from the mountainside.

When I first opened RPG Maker MZ to create Danger’s Den as a project, I already had a good portion of a notebook dedicated to character classes, plot point ideas, proposed solutions for procedural generation challenges, prioritized to-do lists, and more. But my first order of business in the engine was removing all of RPG Maker’s default assets, and putting in basics to make my game look and sound like itself.

I pixeled up some basic tiles and sprites, in two-bit grayscale because I knew that fussing with the palette would take me hours. I still think the grayscale has a certain charm.

To generate nice little retro sound effects, I tinkered with sfxr. It’s great for creating retro video game sounds quickly; I recommend it.

This is what my game looked like at the end of September 28, 2020, its tenth day of development.

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