When I first opened RPG Maker MZ to create Danger’s Den as a project, I already had a good portion of a notebook dedicated to character classes, plot point ideas, proposed solutions for procedural generation challenges, prioritized to-do lists, and more. But my first order of business in the engine was removing all of RPG Maker’s default assets, and putting in basics to make my game look and sound like itself.
I pixeled up some basic tiles and sprites, in two-bit grayscale because I knew that fussing with the palette would take me hours. I still think the grayscale has a certain charm.
To generate nice little retro sound effects, I tinkered with sfxr. It’s great for creating retro video game sounds quickly; I recommend it.
This is what my game looked like at the end of September 28, 2020, its tenth day of development.




