Prologue

I’ve dreamed about developing games since I was a little kid with a stack of graph paper, drawing maps of levels for an imaginary game to display proudly in my own game magazine. My brothers made game magazines, too; the games we dreamed up were inspired by our favorites for the NES: Super Mario 3, the Zelda games, the Dragon Warrior games, and many more.

At age 12, I spent countless hours in Unlimited Adventures building an ambitious yet poorly-written D&D game. I watched in awe as my older brother did real programming in QBasic. I could never! …until 6 years later, when I did. I picked up a C++ tutorial and became a programmer myself.

I went on to pursue a degree in computer science. Summers off from college found me with my friends on the Tyruswoo team, helping with a little online game we called Lost Legends. We’ve worked on games as a team since then, but so far they’ve been too big for the time all team members could give. (We have made RPG Maker plugins along the way, and we’re proud of them!) We’re busy adults, pursuing careers, caring for family.

My brothers and I sometimes daydreamed about what games we’d make someday, once our other work was squared away. Someday. The spark of Stories from Danger’s Den came from those conversations. The idea rested quietly in the back of my mind, until late summer of 2020, when it awoke, turning over and over. I wrote pages of notes every chance I got. Its time had come.

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