Tag: pre-alpha
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Building Worlds

I spent my fifth and sixth development weeks getting the game’s overworld generation in order. After studying others’ prior work in random map generation, I implemented Perlin noise for my game. Then I tweaked the parameters until the results gave me dreams of Alefgard. This is what early map generation looked like in RPG Maker’s…
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Randomness Introduced

Creating games with many different kinds of heroes is at the heart of my vision for this game, and it began early. The first thing I gave custom randomness to was the hero. Below is a gameplay video from Stories from Danger’s Den in October 2020, one month into development. The game is in color…
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Beginnings

When I first opened RPG Maker MZ to create Danger’s Den as a project, I already had a good portion of a notebook dedicated to character classes, plot point ideas, proposed solutions for procedural generation challenges, prioritized to-do lists, and more. But my first order of business in the engine was removing all of RPG…