Tag: rpg maker
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Building Worlds

I spent my fifth and sixth development weeks getting the game’s overworld generation in order. After studying others’ prior work in random map generation, I implemented Perlin noise for my game. Then I tweaked the parameters until the results gave me dreams of Alefgard. This is what early map generation looked like in RPG Maker’s…
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Beginnings

When I first opened RPG Maker MZ to create Danger’s Den as a project, I already had a good portion of a notebook dedicated to character classes, plot point ideas, proposed solutions for procedural generation challenges, prioritized to-do lists, and more. But my first order of business in the engine was removing all of RPG…
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Prologue
I’ve dreamed about developing games since I was a little kid with a stack of graph paper, drawing maps of levels for an imaginary game to display proudly in my own game magazine. My brothers made game magazines, too; the games we dreamed up were inspired by our favorites for the NES: Super Mario 3,…